/*
 * This program is free software: you can redistribute it and/or modify it under
 * the terms of the GNU General Public License as published by the Free Software
 * Foundation, either version 3 of the License, or (at your option) any later
 * version.
 * 
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
 * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
 * details.
 * 
 * You should have received a copy of the GNU General Public License along with
 * this program. If not, see <http://www.gnu.org/licenses/>.
 */
package net.sf.l2j.gameserver.network.serverpackets;

import net.sf.l2j.gameserver.datatables.AccessLevels;
import net.sf.l2j.gameserver.instancemanager.CastleManager;
import net.sf.l2j.gameserver.model.L2AccessLevel;
import net.sf.l2j.gameserver.model.L2SiegeClan;
import net.sf.l2j.gameserver.model.actor.L2Attackable;
import net.sf.l2j.gameserver.model.actor.L2Character;
import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
import net.sf.l2j.gameserver.model.entity.Castle;

/**
 * sample
 * 0b
 * 952a1048     objectId
 * 00000000 00000000 00000000 00000000 00000000 00000000
 */
public class Die extends L2GameServerPacket
{
    private static final String _S__0B_DIE = "[S] 06 Die";
    private int _charObjId;
    private boolean _fake;
    private boolean _sweepable;
	private L2AccessLevel _access = AccessLevels._userAccessLevel;
    private net.sf.l2j.gameserver.model.L2Clan _clan;
    L2Character _activeChar;

    /**
     * @param _characters
     */
    public Die(L2Character cha)
    {
    	_activeChar = cha;
        if (cha instanceof L2PcInstance) {
            L2PcInstance player = (L2PcInstance)cha;
            _access = player.getAccessLevel();
            _clan=player.getClan();

        }
        _charObjId = cha.getObjectId();
        _fake = !cha.isDead();
        if (cha instanceof L2Attackable)
            _sweepable = ((L2Attackable)cha).isSweepActive();

    }

    @Override
	protected final void writeImpl()
    {
        if (_fake)
            return;

        writeC(0x06);
        writeD(_charObjId);
        writeD(0x01);             // to nearest village
        
        if (_clan != null)
        {
            L2SiegeClan siegeClan = null;
            boolean isInDefense = false;
            
            Castle castle = CastleManager.getInstance().getCastle(_activeChar);
            if (castle != null && castle.getSiege().getIsInProgress())
            {
            	//siege in progress
                siegeClan = castle.getSiege().getAttackerClan(_clan);
                if (siegeClan == null && castle.getSiege().checkIsDefender(_clan))
                	isInDefense = true;
            }

            writeD(_clan.getHasHideout() > 0 ? 0x01 : 0x00);            	// to hide away
            writeD(_clan.getHasCastle() > 0 || isInDefense? 0x01 : 0x00);  	// to castle
            writeD(siegeClan != null && !isInDefense && siegeClan.getFlag().size() > 0 ? 0x01 : 0x00); // to siege HQ
        }
        else
        {
            writeD(0x00);          // to hide away
            writeD(0x00);          // to castle
            writeD(0x00);          // to siege HQ
        }

        writeD(_sweepable ? 0x01 : 0x00);                  // sweepable  (blue glow)
        writeD(_access.allowFixedRes() ? 0x01: 0x00);      // FIXED
    }

    @Override
	public String getType()
    {
        return _S__0B_DIE;
    }
}